By default, Fusion uses the resolution of 640x480 for new projects. This page will detail suggested ways to pick one that’s right for your project.

Standard Sizes

Here’s a table of resolutions commonly used for applications and games.


Standard Screen Resolution(s) Aspect Ratio Commonly known as
VGA 640x480 4:3  
Super VGA 800x600 4:3  
XGA 1024x768 4:3  
XGA+ 1152x864 4:3  
XGA+ 1152x870 4:3  
XGA+ 1152x900 4:3  
High Definition 1360x768 16:9 720p
High Definition 1366x768 16:9 720p
WXGA 1280x800 16:10  
SXGA 1280x1024 5:4  
SXGA+ 1440x900 16:10  
High Definition 1600x900 16:9 900p
UXGA 1600x1200 4:3  
WSXGA+ 1680x1050 16:10  
High Definition 1920x1080 16:9 1080p
WUXGA 1920x1200 16:10  
Full HD Plus 1920x1280 3:2  
Quad HD 2048x1080 16:9 1440p / 2K
Ultra HD 3840x2160 16:9 2160p / 4K

If your project is designed for a TV screen:

Standard Resolution Known as
480p 720x480 Enhanced-definition (EDTV)
576p 720x576 Enhanced-definition (EDTV)
720p 1280x720 High-definition (HDTV)
1080p 1920x1080 High-definition (HDTV)
1440p “2K” 2560x1440 Ultra-high-definition (UHDTV)
2160p “4K” 3840x2160 Ultra-high-definition (UHDTV)
4320p “8K” 7680x4320 Ultra-high-definition (UHDTV)

Note that the higher the resolution, the more processing power is required by Fusion and consequently, your machine.


There are billions of Android devices out there, it is important to design your Fusion project that looks good on all types of screen sizes and densities.

Screen Size

The device’s physical size, measured as a diagonal. Android groups these sizes into four generalized sizes: smallnormallarge and extra-large.

Screen Density

The quantity of pixels on the device’s physical screen. Referred to as DPI (dots per inch). Android groups them into: low, medium, high, xhigh, xxhigh and xxxhigh.

Due to this, there isn’t an easy answer to which resolution to use, as it depends on the type of game. There is a discussion thread here.

Official documentation is available on Android Developers.