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FAQ/Screen Resolution
By default, Fusion uses the resolution of 640x480 for new projects. This page will detail suggested ways to pick one that's right for your project.
Contents
Standard Sizes
Here's a table of resolutions commonly used for applications and games.
Desktop
Standard | Screen Resolution(s) | Aspect Ratio | Commonly known as |
---|---|---|---|
VGA | 640x480 | 4:3 | |
Super VGA | 800x600 | 4:3 | |
XGA | 1024x768 | 4:3 | |
XGA+ | 1152x864
1152x870 1152x900 |
4:3 | |
High Definition | 1360x768
1366x768 |
16:9 | 720p |
WXGA | 1280x800 | 16:10 | |
SXGA | 1280x1024 | 5:4 | |
SXGA+ | 1440x900 | 16:10 | |
High Definition | 1600x900 | 16:9 | 900p |
UXGA | 1600x1200 | 4:3 | |
WSXGA+ | 1680x1050 | 16:10 | |
High Definition | 1920x1080 | 16:9 | 1080p |
WUXGA | 1920x1200 | 16:10 | |
Full HD Plus | 1920x1280 | 3:2 | |
Quad HD | 2048x1080 | 16:9 | 1440p / 2K |
Ultra HD | 3840x2160 | 16:9 | 2160p / 4K |
If your project is designed for a TV screen:
Standard | Resolution |
---|---|
Enhanced-definition (EDTV) | |
480p | 720x480 |
576p | 720x576 |
High-definition (HDTV) | |
720p | 1280x720 |
1080p | 1920x1080 |
Ultra-high-definition (UHDTV) | |
1440p "2K" | 2560x1440 |
2160p "4K" | 3840x2160 |
4320p "8K" | 7680x4320 |
Note that the higher the resolution, the more processing power is required by Fusion and consequently, your machine.
Android
There are billions of Android devices out there, it is important to design your Fusion project that looks good on all types of screen sizes and densities.
Screen Size - The device's physical size, measured as a diagonal. Android groups these sizes into four generalized sizes: small, normal, large and extra-large.
Screen Density - The quantity of pixels on the device's physical screen. Referred to as DPI (dots per inch). Android groups them into: low, medium, high, xhigh, xxhigh and xxxhigh.
Due to this, there isn't an easy answer to which resolution to use, as it depends on the type of game. There is a discussion thread here.
Official documentation is available on Android Developers.
iOS
Not yet documented.