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IOS Runtime


IOS Image.jpg
Status Released
Release Date July 2011
Available for Multimedia Fusion 2 Standard Multimedia Fusion Developer 2 Clickteam Fusion 2.5 Standard Clickteam Fusion 2.5 Developer
Purchase Purchase the stand-alone version from the Clickteam Shop Purchase the Steam version
Links About the iOS Export Module

iOS Export Module Details
iOS Export Module 2.5 Support Forum
iOS Export Module 2.0 Support Forum
iOS Export Module 2.5 Owner's Lounge
iOS Export Module 2.0 Owner's Lounge

Fusion IOS.png


The iOS Exporter is an exporter that allows you to export to Apple iOS Devices, including iPhones, iPods, and iPads. You will also need a Mac running Xcode and a Registration in an Apple Developer Program. (You can test on your own device for free with Xcode 7 and up.)

Build Types

iOS Xcode Project

iOS Xcode Project is the build type you should use on your first build.

  • This will generate a ZIP file containing multiple files and folders, including a CCI file and an XCODEPROJ file.
  • Transfer the ZIP file to your Mac (using a Removable storage device, Online storage, or Home Server) and unzip the file by double-clicking it.
  • Open the XCODEPROJ file.(You will need Xcode installed. Download page.

iOS Application (.cci)

iOS Application is the build type you should use when you update your game.

  • This will generate a CCI file.
  • You must name it Application.cci , or else it will not work.
  • Transfer the file to your Mac.
  • Drag it into the folder that used to be the ZIP file that was previously created.
  • If it asks if you want to replace the file Application.cci , click Yes.
  • Open the XCODEPROJ file again. It should be updated.

iOS Final Xcode project

When you are ready to publish your project, select the build type iOS Final Xcode Project.

  • Follow the same steps as iOS Xcode Project.
  • Build the file in Xcode.


Requirements

  • Xcode (Download) is needed to simulate/test/publish your application.
  • You will need a Mac to run Xcode.

Quick Guide to Install Apps

1: Fusion

1. Set the build type to iOS Runtime iOS Xcode Project
2. Under iOS Runtime iOS Settings, choose the Bundle id, Orientations, Devices, and Version.
3. Go to File> Build> Application

2: Transfer

4. Upload/copy the ZIP file to online storage, a home server or a removable storage device
5. Go to a This product is compatible with Mac OS XMac with Xcode and download/move the file.
This product is compatible with Mac OS XWorks on the Wine Compatibility LayerNote: Steps 4 and 5 are not required if you run Fusion and Xcode on the same computer.

3: This product is compatible with Mac OS XXcode

6. Double-click the ZIP file (in Finder), then double-click the XCODEPROJ file.
7. In the Project navigator, click on the Project name
8. In the main area, choose your Build number
9. Choose a Team
10. Click "Fix issue" under the Team drop-down
11. Plug in your Apple's iOS for iPhone, iPod touch, and iPad device
12. At the top, choose your device in the drop-down and press Play.

4. Apple's iOS for iPhone, iPod touch, and iPad Device

13. After the app downloads, you will see a dialog box. Press Cancel.
14. Go to Settings> General> Profile> [your apple id] and press Trust
15. Confirm the trust.
16. Open the app from the Home screen.
Note: if the app runs without a dialog box, then skip steps 13-16.


Contributors to this page

MichaelGames (1.2%), Lh37 (14.4%), Advaith (84.4%)