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FAQ/Limitations
Every engine comes with its own limitations. Fusion is no different.
Maximum Limits
- Runtime
- Number of global values and strings: Unlimited
- Integers: -2,147,483,648 / +2,147,483,647 (Unsigned)
- Objects
- Number of alterable values and strings: 26
- Number of internal flags: 32
- Launching (shooting) object speed: 250
- Legacy speed of 100 was quite slow at high resolutions.
- Storyboard
- Number of frames: >1000
- Events
- No more than 200 event lines can be on screen at the same time.
- Number of event lines in a frame: 16,000 - 20,000
- Conditions per event: 128
- Actions per event: 128
- Frames
- Frame size: 32,767 pixels
- Backdrops per frame: 65,536
- Objects per frame: 20,000
- Unique actives per frame: 1,000
- MFA
- File size: 2 GB
- To avoid this, keep large files external to the application.
- Images: 65500
- Sounds: 65500
- To prevent lag with large sounds, check the "Play from disk" option in Data Elements.
- File size: 2 GB
- Memory (RAM)
- Fusion is a 32-bit program, and can only use up to 2 GB.
- Optimisation is essential if you are running out of memory.
- The program will crash if this limit is reached.
- Fusion is a 32-bit program, and can only use up to 2 GB.
Objects
- List Object
- 32,768 lines.
- The Internal List Object does not have this limit.
- INI
- File size: 64 kB
- Maximum characters: 1024
- The INI++ Object does not have this limit.
- Rich Edit Object
- File size: 4 GB (of text)
- MagicDeque
- Number of elements: 2 MB